Tribal City this year were delighted to be invited to the annual Games Fleadh festival to showcase our latest game Flip the Switch.
The first day of the festival included a competition to clear a number of levels in Flip the Switch against the clock. The competition was fierce between students, journalists, developers, solicitors, and, even TD Paschal Donohoe, all looking for a chance at glory.
(Pascal Donohoe playing Flip the Switch)
The competition title passed hands several times during the day, but in the end was awarded to ‘V’ who won with a time of 34.6 seconds, smashing his closest rival by over 2 seconds For his achievement, he received a Flip the Switch Games Fleadh Award, which was presented by our own Alan Duggan.
(Winner of the Flip the Switch competition, 'V'.)
Later in the day, Alan gave a presentation on “Establishing a studio and reaching gamers”, sharing his experience of starting two games studios, Nephin Games and Tribal City Interactive, over the past decade in Ireland.
During the two days we had an opportunity to engage with upcoming talent from around the country. Students from secondary level up to third level institutes impressed us with a very high calibre of art, design and programming. We look forward to hearing from these talented individuals again in the future.
It was also extremely positive to meet so many local studios over the two days. Developers such as Open Emotion Studios, Never Mind Games, Redwind Software, Batcat Games, Superfunplay, Pufferfish Games, Pixel Wolf Studios, Affinity, Playfirst, PopCap Games, BioWare, Havok and Big Fish Games showcased their own unique and interesting games, and spent time giving their expertise to fellow developers, as well as up and coming talent. With such a turn out it’s clear that more then ever Ireland is becoming a hub for start up game developers and big studios.
(James Whelton of CoderDojo playing it 'cool' by the Flip the Switch Booth.)
A huge thanks to Philip Bourke and the team who organised a great event with a massive turn out. We look forward to being involved again next year.
Shane Marks
We’re delighted to announce the addition of Shane Marks to the Tribal City family!
Having already fulfilled our IGDA MOB* quota, you can look forward to seeing the impact of Shane’s tech smarts in the very near future.
Welcome Shane!!
*(International Game Developers Association Minimum Office Beards)
It has been an incredible week for Tribal City Interactive.
On Monday last, we doubled in size adding four new faces to our numbers. After an extensive search amongst the colleges and web hangouts of game developers in Ireland, we are delighted to welcome Robert Walsh, Laura Jane Phelan, John Paul Costello, and Niall O’Reilly to our studio.
Already these four have proven themselves to be artisans and ninjas of the highest order. You can expect to see fantastic games from us in the coming weeks and months based on their creativity, flair, and enthusiasm.
Welcome to the Tribal Team!
Robert Walsh
Laura Jane Phelan
John Paul Costello
Niall O Reilly
This is the first of our Development blog posts that hopefully will give you an insight into what makes us tick at Tribal City. nike air max 2016 kopen You will find these posts a little more personal so do remember all opinions expressed are my own. bns gold They say no news travels like bad news but I want to share some good news. buy bns gold We have had the pleasure of working with Betapond on a facebook game for Tourism Ireland. Asics Pas Cher Site Officiel That game, Ireland Town, launches today for St. goedkoop nike air max 2016 Patrick’s Day. bns gold Before I continue though, you should go read this post so you understand my particular motivation to share good news. Go ahead, don’t worry, I’ll wait. This post is not about the game, Tourism Ireland and Betapond are doing a good job when it comes to PR on the game. nike tn pas cher Instead I want to talk about the great team we had the chance to work with. About 7 weeks ago, Betapond asked us to get involved in this project with them to bring our experience in social games to bear on the design of the game. This isn’t our usual modus operandi but I like Declan so we agreed to chip in. What ensued was the normal helter-skelter you would associate with a project on a tight deadline. What made this such a positive experience was working with guys who really understand how to get the job done. Being a lean startup, we are really keen on the principles espoused by Eric Ries . http://goldufo.com The process was also greatly helped by a client who was not only very open to direction but also very creative in their suggestions. From the early tete-a-tete sessions with Peter (Peter Elger, CTO Betapond), whose favourite response was ‘No, Alan’ but in a positive way, to copy prep with Richard (Richard Delevan, MD Betapond), UX Design with Naoise (Naoise Guerin, Creative Director Marino), and the daily standup with Declan (Declan Kennedy, CEO Betapond) and the whole team, we were all focused on delivering the best experience possible on launch day. It has been intense, challenging, and sometimes stressful but what worthwhile creative pursuit isn’t! And of course, the story doesn’t end here.
It’s time for some good cheer so our biggest update yet is here!
Get it NowOur Christmas update to the PRO version of the hugely successful Into the Twilight is here!
It’s got 30 New Levels, that’s 60 in total!
It’s got all the great features you know and love with even more wonderfully engaging graphics and addictive gameplay. It’s even got a new simpler and easier menu system so can you get at all that new content & our new Bonus Levels.
You get new traps, more multi-routes, and even some really cool new Christmas graphics in the Bonus Levels.
We hope you enjoy it!
Don’t forget to grab Into the Twilight Lite as well; it’s free, comes with completely different Levels and has a surprise for Christmas too!